Also, there are no 'discrete technologies' that are traded between civilizations. New technology also comes with new problems a lot of the time, or at least many people would agree with that. While some games allow vague fields of research to be set, most employ a system by which a technology is chosen, and research proceeds until it is attained. Conversely, devoting no resources to research will lead to complete ]. Devoting additional resources to research will always lead to a proportionate increase in the rate of progress.
Scientific breakthroughs are predictable.
Civ 6 wiki tech tree upgrade#
However, in some games, such as The Lord of the Rings: The Battle for Middle Earth or Homeworld: Cataclysm, every unit needs to upgrade itself before it is able to utilize the new technologies.
A new upgrade replaces the previous version absolutely, and instantly. Research gives usually no rewards, until a certain stage is reached.
Civ 6 wiki tech tree series#
Im quite interested in hearing as many opinions & ideas about the tech tree as possible as I feel that this is the real achilles heel in the series